| dunno001 said: I actually think that we're approaching a sort of bubble, with how games sell. Development costs are skyrocketing, not in line with the actual increase in sales. I'm not sure whether next gen or the one after that, but I do think there will be a crashing down, back to earth, if you will. Obviously, gaming won't die, but I do think that costs will come back in line, and with games being less flashy, we may lose some of the people who buy on the 'wow' factor, thus making sales smaller. The costs will come down enough, though, so that games can still be considerably more profitable. |
People said the same thing about movies. However we still get that year after year creep in production costs and special effects. In spite of this it is possible to make a movie which is 1/10th to 1/100th of the production budget of a blockbuster and still earn revenues in excess of 100M. This however is less likely than games because there isn't that same option of selling a cheap game through the same channels which makes considerable quantities of money. It is just a different market, the money tends to pool at the higher end of the spectrum of 'quality' much more so than movies. The real question is how the game publishers are going to better monetise their high selling games so the idea of pay to play multiplayer and DLC comes into play.
Tease.







