HappySqurriel said:
If you're creating games with (relatively) simple graphics and limited number of animations using sprites can be an order of magnitude less expensive than producing 3D models. The benefit of 3D is that after you have the model produced adding animations, changing the size or lighting conditions, or countless other features or effects is far cheaper than producing sprites to do the same thing. Or to put this another way, as you try to produce a more and more visually impressive game there hits a point where it becomes less expensive to produce the game in 3D; but if you're trying to make the least expensive game possible it usually will be a game that uses 2D sprites. This is the reason why so many iPhone games still use sprites. |
And hand-drawn 2D sprites cost more than most 3D models, especially after including animation. It all depends how you see it. And if you start to disagree with this, most games using 2D are not hand-drawn. Animated movies are mostly CGI (even 2D cartoons) and 3D because it is a lot cheaper than hand-drawn animations. Even if those animations are 2D.







