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CrankyStroming said:
darthdevidem01 said:

@crankystorming

people don't complain bout the battle system because its fantastic

even Edge who hated the game said the battle system is one of the finest in the genre.

*sarcastic comment: When could Edge's opinion ever be trusted? They liked Metroid Other M and APB.*

I'm sorry, but the battle system in that game forgoes player interaction entirely in favour of badly-implemented QTEs. At least in Heavy Rain you were garunteed to to progress if you got them right. Also, how is making me choose which order of settings in which the AI contorls the other characters in more involving than, say, letting me control the other characters myself (you know, like every other previous installment)? Pretty much the only thing it does right is giving me the option to continue from the battle I just lost.

Other M was good though....

QTe's...what QTE's?

I don't think you understand the point of this games battle system.....first of all its not really meant to be a turn based game.

Here the main focus of the battles is progression...getting the stagger bar full....being in the correct paradigms for that purpose.....then being in the correct paradigms to destroy the enemy while its in the stagger...later on if  even one wrong paradigm switch was made I lost the battle.

This FF more than any other focussed on teamwork the most....only complimentary combinations of paradigms gave you the best effect in order to get to the stagger mode.....finding out what those complimentary combinations were for different enemies was the fun of the battle system. 

The best thing was each role was important......and when you get the correct combination figured out and stagger the enemy its immensely satisfying.

The battle system didn't forego player interaction....not when you need to choose the correct paradigm's at a whim in the game and figure out an optimal strategy even for regular enemies which can easily kill you (while in past FF's many times simply "attacking" would do the job.....now thats boring to me after playing FF13)

The game just didn't focus on micromanagement because the pace of the battles wouldn't allow you to do that. There was no time to switch characters and select their moves.

Your 1 paragraph description of the battle system does it no justice.

And not just Edge but majority of the reviewers said that

Of course this won't change your opinion, which you have full right to have....but those are the reasons most of us love the battle system.



All hail the KING, Andrespetmonkey