masschamber said:
so they should have released the game as a 50 retail game on the wii and a 15 dollar arcade download? they wouldn't have been able to sell a single copy on the wii then and it sends a terrible message about to consumers about the value of their products, why would a consumer buy a retail game on the wii when they know it will be released as a download game for a fraction of the price? look at what happened with NBA jam, it opened to miserable sales, they've stablized since it was moved to a retail release on the twins at the same cost, but honestly why would anyone buy a product when something identical is available for a fraction of the price? saying that releasing on 3 consoles instead of 1 would make sense if all three were identical with identical prices and the cost to produce for 1 instead of 3 was negligible, but releasing 1 at a significantly higher price or with significantly less features is a downright terrible idea, so again your logic is poor saying just because you can means you should is never sound reasoning, it like and third parties have been sunk on arcade/psn titles Bladekitten was a terrible blunder, dd releases aren't free money, they take time, the content still needs to be ported over plus look at original content on xbox live and psn games like castle crashers, shadow complex, braid, and so forth aren't of the same production values as a game like madworld regardless of quality, and rereleasing older games is different as there isn't another higher priced market in which sales are canibalized |
We're going to have to agree to disagree. I believe they made a mistake and could easily have seen more sales on most of their games. For example if they'd actually led with development on Bayonetta and avoided the ruckuss about the port they'd have sold even more on PS3. If they'd been cross platform on Madworld I'm personally sure they'd have sold more and made more money.
Also, you missunderstand me again. I'm saying Madworld should have released at the same time on Wii/PS3/360 (perhaps only on PSN/XBLA on the HD consoles) and that Bayonetta should have been developed on PS3 and ported to 360 instead of the other way around. In both cases, for minimal additional costs I am convinced they would have seen more sales and more profi.
I'm not saying you do it because you should. I'm saying they didn't make the best choices based on the available historic performance. Sure, I'm using hindsight, but that's the point of the OP. Platinum have made poor choices with a number of their games IMHO in terms of platform/development lead and nothing I've seen in this thread gives me any reason to believe I'm wrong.
Try to be reasonable... its easier than you think...







