Kasz216 said:
LordTheNightKnight said:
jarrod said:
ksv said:
It didn't sell because Sakamoto is an idiot, and Nintendo are idiots for thinking that adding cutscenes and a story a 9-year old could have written will make the "hardcore" want the game.
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In fairness, the story seemed on par with about every big budget "hardcore" JP action game I can think of. For some reason people can let the campy plots, awkward scripts, and bad acting slide in stuff like Resident Evil, Metal Gear Solid, Ninja Gaiden, Devil May Cry, Bayonetta, Dead Rising, etc, etc... but Other M's really gotten raked over the coals for it. And really, it's narrative is no worse than any of those.
The game really felt like a AAA HD game (in SD) to me. The story was practically RE in space, hell even the creepy over the shoulder exploration segments gave me RE4 flashbacks.
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But the games had those from the beginning (or since the Ninja Gaiden reboot). Metroid has not.
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Yeah, it's like how (almost) nobody give Mario flack for having to save the princess.
Yet if Megaman suddenly had to save some robot princess....
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Well if Wily kidnapped one, that would be fine. Actually, MMIV turned out to be about saving a kidnapped girl, so that wouldn't be too out of character for the series.
And that is the issue. It's too out of character in the eyes of a lot of fans. It would be like if Mario Kart was presented as part of the Super Mario Bros series proper. That would not have gone down so well.