priteshmodi said:
I've been hankering to get into a good discussion with a fellow Canadian |
I think you give Harmonix alittle too much credit. Ther were other great music instrument games before GuitarHero and Rockband. Harmonix looks at the music genre and sees potential, they seem to like making things feel more real. They didn't want another Maracas or drums game they thought man we could do exactly what these guys are doing with Guitars and it would be a huge hit. Then they saw how much people loved faking to play the Guitar that they decided to go and give gamers drums and they saw how much success Sony was having with SingStar and decided why not give consumers all three experiances together. That is hardly innovation, then RockBand 3 with the real instruments well Power Gig thought of that too, they simply launched the idea everyone was having. Geez I was at PAX and I played the new game "The Gig" which is essentially the same thing as RockBand and Power Gig. Not to mention the other ones on display at PAX seriously their was like five.
Then theirs dancing. Konami and others have created DDR and other Dance games that defined and created a new genre of gaming. Natal gets announced and Harmonix is again not the first to come up with a great idea. Alongside Harmonix Konami the company that really brought us the dance Genre also has Dance Masters. Both products are nearly identacle except for the obvious better sound track for Dance Central and an obviously larger budget.
But when has Harmonix actually created something unique that nobody else was doing? They had a niche market with RockBand, GuitarHero and now Dance Central. But they fail to hold onto that Niche, they don't offer consumers enough new content to drive future software. Many have said we expect Dance Central 2 in the next year or two if the first is successful. Then maybe they will expand into another music driven game I dunno, the music game developers are grasping at straws with titles like DJHero for example. The music games industry is getting crowded and Harmonix does offer top of the line music based games but what else can they offer? Not to mention others offer those same experiances and more and more studios are playing follow the leader entering an over loaded market.
When Microsoft is cutting staff closing studios and letting others go independant it doesn't make sense for them to spend over 90-mill (Estimated price MTV wants) on a studio that doesn't actually offer any intellectual properties. A large reason Microsoft bought Rare and Bungie was for their IP's it wasn't the staff in the studio so much as the marketability of the games. Here's what Microsoft knows would happen if they bought Harmonix, several staff probubly many high ranking and critical ones would choose to leave the company and form new studios. They would have to clean house and hire tons of new staff with little to know experiance with Harmonix titles. Then they would be left with a studio that has two IP's and none of its critical staff left.
Now lets say on the off chance that all the staff is retained. What games can they do outside their genre (Music/Rythm games?) I mention Ensemble because they were very similiar they created great AAA quality RTS games now they closed and guess what the staff forming new studios all want to make RTS games. It was in Microsoft's best interest to groom Robot Entertainment is taking over for Ensemble with AOE.
It just doesn't make much sense to buy a studio who has never actually been outside the music games market. Without any IP's to offer (RockBand barely sells now) in a saturated music market. Where is the benefit for Microsoft?
Also yah I love debating and chatting with other Canadians!
-JC7
"In God We Trust - In Games We Play " - Joel Reimer








