SHMUPGurus said:
Thanks for the link. Something I find funny: "[...] Given limited resources, money, and developer time, the quickest "fix" to any given problem/bug was through level design and scripting. That's why the AI is such utter horseshit and everything is on rails: it's not worth it to "do it right." That's bullshit. Infinity Ward at least had a good level designer for MW2! They managed to do a CoD game where you had multiple ways to do certain levels at least. Black Ops is just following corridors 80% of the time with a minimal amount of diversity in most levels. |
Modern Warfare 2 might of had good level design, but the story was one of the greates pileup trainwrecks I have run into a LONG time. It is abysmal garbage how the game went. You MAYBE buy the invade America premise, maybe. But based on the whole No Russian level, where you could go through most of it without firing a shot (wow, I was lucking that I didn't need to gun down civilians), that was nonsense. And then the plot twist near the end was beyond inane. If this were a movie, it would be under 20 on Rotten Tomatoes.
As far as this thread in general goes, all I can say is it was the first level, and a scripted set up for the rest of the game. It is like the No Russians level actually. But, more importantly, it begs the question exactly HOW a game is supposed to work if you have team mates. Do you do as I heard Medal of Honor works, where it is SO scripted the single player your teammates stand around and wait for you to do things and shoot somewhere. If you don't act, nothing happens. Or is it such that you can go through without firing off much of a shot, because they act?







