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Reasonable said:
MaxwellGT2000 said:
Carl2291 said:

This is obviously false because a bunch of people on this forum have been swift to tell me that it flopped.

 

Stupid Sony.


Examples?  Really though, comments like this are inviting fights, and without real references to who you're actually breaking the content rule since you're lacking proof to back up that claim essentially I'm saying if you want to serve crow actually find/save the posts, if not stop it, it's as easy as that.

On topic:  2.5 Moves are reasonably better than what numbers I can find for Eye Toy on PS2, but like with many add-ons I'm worried about support, 2.5 isn't big enough for games to use it exclusively and having multiple inputs is sometimes seen as more work than third parties are willing to put out.


I think Sony understand that they have to put in more effort now.  With PS2 / Eye Toy they were just tossing out HW and mostly assuming some developers would support it due to their dominance.

Those days are long gone and I'm pretty comfortable they know they will need to ensure - themselves - that Move gets plenty of support initially to push the install base to where third party developers will support it.  I also think they took the Wii Too approach as the almost identical control schemes mean delivering a title to Wii/PS3 with motion controls is now a doddle - so they no doubt expect to see a lot of titles target both consoles also helping their cause.


It's true they know what they need to do to get support, but without real incentives like less royalty fees or some money for development, third parties are always likely to go with whats easiest and takes less effort to develop.  On Wii you only see Classic Controller support as often as you do because it is quick and easy to do that, the Wii remote seems to be hard for developers to wrap their heads around so having an easy out helps them, but they still can't make a game Classic Controller exclusive cause they don't want to limit their install base.

Like it took years before third parties realized motion with the Wii remote in an FPS SUCKS and hurts the game/controls, so they realized the nunchuck is perfect for those motions, and now controls on the Wii trump those on dual analog controllers by far, GG making Killzone 3 with Move didn't seem to get that memo and mapping motions to the move, so I'm also thinking how long are these developers going to take to realize some basic flaws in their own motion designs like developers did with Wii, people aren't going to buy games that are hard to control, so if people don't "want" Move controls in developers eyes it can also hurt future support.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

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