| Aiddon said: I'm going to go for the far more cynical reason why it didn't sell: it wasn't another Prime game. Nothing to do with quality, nothing to do with it being story-based, it was simply because it was a radically different design than what most people had known for the past ten years. It shows that for all of gamers' talk of wanting innovation and new ideas, they're still too gutless to try new, risky titles and instead will just bet on the sure thing. @xcot That's...actually something that's been bothering me about Western culture more and more lately. Badass is a character trait (though an extremeley SHALLOW one at that) and you can't have a character trait without something BEING A CHARACTER. Samus was nothing more than a Mary Sue, a player proxy that we projected onto. It's the same thing with Gordon Freeman, Master Chief, Marcus Fenix, Commander Shepard, and just about every protagonist in Western RPGs. Even with the characters that DO have 3 dimensional personalities, writers still have made a very bad habit of making them unflappable stoics instead of heroic underdogs. It's probably why I like more characters from Japanese games than I do from Western games, I just found them to be more well-rounded. Plus last time I checked "wimps" don't shove their arm cannons into space dragons' mouths or fish lava monsters out of magma. |
I loved the 2d metriod then when it was made into a FP adventure I bought and enjoyed it. So your arrogant and insulting premise is wrong. Samus was taken out of each players hand and turned into sakamotos wet dream. They could of made a 2d metriod and created whole new worlds. Could of used time travel. But they threw her in with a bunch of soldiers and ruined the dreaded isolated worlds.







