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leatherhat said:

Trophies that make you do something that is counter intuitive. Like killing a boss without hitting its weak spot or something like that. 

I like those, they are more interesting than collection ones

Basically; anything which realistically requires me to follow a guide, which just kills the pacing of the game. Collection achievements can be forgiven if they tell you where they are roughly (like in AC II), and online ACHIEVEMENTS (I am less bothered by online trophies) as I cannot get them unless I pay extra