| Godsmurf said: A large part of the Wii userbase consists of people who aren't interested in FPS. Many of those who are interested probably have a PC on which they can play FPS with mouse and keyboard. Unless the Wiimote allows for better FPS control than mouse and keyboard, I don't see much of a market for Wii FPS. |
The Wii userbase may not be into FPS as much as the PS3/360 users but your second point I think is irrelevant. Sure keyboard+mouse will beat Wiimote but they also beat dual analog sticks and the console FPS market has thrived.
As Stof said, what's holding back the Wii FPS is lackluster online support (no voice chat still) and the fact that the other consoles are putting out some extremely beautiful FPS like CoD4. The graphics part can't be worked around as no Wii FPS will beat what the 360 and PS3 equivalent can look like on a technical level when comparing textures and whatnot, however that's where something like the head tracking demo is so important. Sure the wiimote settings are already better than dual analog sticks for most people but if you incorporate something truly innovative and gamechanging like the head tracking demo or something similar and put it into a solid online game with voice chat it could set a new level for FPS immersion that can't just be ignored. That is how the market for Wii FPS could explode.







