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No. 48: Starquake (Amstrad CPC, also available on Atari, Amiga, BBC Micro, DOS, Commodore 64)

First game that's not in the VGChartz database. This game is about as old as me (25 years) and holds a special place in my heart as I used to play this constantly on my old tape based Amstrad CPC. This game really pushed my imagination with it's sheer size and scale. You control B.L.O.B (Bio-Logically Operated Being) whose ship has crash-landed on planet and the crash has disrupted the planets core. In order to stabilise the planet and leave, you have to collect different ship components spread across the planet and bring them back together. Of course, the planets lifeforms see you as hostile and try to kill you.

This game had so many different elements, especially for a game made in 1985. Teleporters (where you had to remember the name of each location to type in), hover boards and BLOB has the ability to build his own platforms to climb. The only problem I had was the game was too damn hard as the component locations kept shifting with each new game and the place you had to take them also shifted. The play area was absolutely massive as seen here (too big to post):

http://maps.speccy.cz/map.php?id=Starquake