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Barozi said:
Killiana1a said:

Further proof of the casualization of the FPS genre without mentioning multiplayer with recharging health, kill streaks, a level system rewarding time investment as opposed to skill, and on.

This post has me thinking when did this simplistic map design start?

Personally, my knee jerk reaction is screaming Half-life, but even in Half-life the indoor levels were labyrinthes.

I am going to pin the blame for the casualization on the first Call of Duty as it started as a scripted immersive experience as a soldier on the shores of Normandy. Yeah, Call of Duty is to blame.

As for Halo, even the most simplistic outdoor map in Halo makes the most complex Call of Duty map (pick a game from Call of Duty to Black Ops) look like a straight line from A to B.

sure.... because Call of Duty was the first FPS which did that...... sure

Actually Call of Duty was the one that tried failingly to emulate Medal of Honor back then. But I would definitely tag MoH as one of the first "oh look this is a cheap, skin deep scene that looks badass" approach to making games. At least MoH was a little less scrub friendly back then, what with the sniper level and everything.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835