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MrPickles said:
Just an idea here, use it or not: Have the option to put out a demo for the game (which would make development take a little longer) and get a general feel for if people like it or not.

Question: What are you going to do about rival console developers?

I'm going to have a very basic AI whose advantage will be that it will be a fast decision maker and also that I, knowing roughly what the best strategy will be, will program it.

Demos: If I make it too complicated in terms of options, it will be much harder to manage. It'll be whether a game is in development, a simplified version of my cards' stamina/damage/earnings/genre, and a gamerankings-style score. 



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