C8 said:
Rainbird said:
C8 said:
I'm pretty sure Left 4 Dead has "best coop game" all wrapped up. Nothing artificial only one person or the other can do - but you *need* your friends to survive because they create scenarios that a single person simply can not get out of.
That said, when I bought and then played L4D2 - I was left feeling empty, like "I played this game already, and it was fantastic the first time - but this is the same game, just with more melee weapons".
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But the only thing making Left 4 Dead compelling as a coop game is that the numbers have been upped. There are so many zombies that one player cannot handle them, so what do you do? Add more players with the same abilities. Yes, you need more players to survive, but if you reduced the amount of zombies, then one player could play L4D by himself. In Guardian of Light, the puzzles are redesigned in singleplayer, because they can't otherwise be solved with only one player.
I'm not trying to belittle L4D, but Guardian of Light is a different beast, and requires you to use your characters in different ways. It's just a different kind of coop, and I like it much better than the "up the numbers"-model we see in L4D, RE5 and so on.
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I was thinking more about the scenarios where one player gets pinned down or roped etc and can not get up without being saved by a teammate - forcing you to stay close and work together. The lone wolf approach simply will get you killed no matter how good you are because you can not prevent getting into situations where a teammate needs to save you.
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But you only need other players because the game takes away your own ability to do something. Again it's a totally different structure. In LCGoL, you have two very distinct characters that need each other's abilities to make it through the various scenarios, and not because the game restrains one of you.