Also sorry if I sound overly critical, it's probably cause I am, but not without reason that the thing. I love motion controls, I love the new mechanics it has started to spawn, I love that developers can't just pump out the same game over and over with little imagination, games filled with flailing typically fail cause they say hey any motion is good motion and tack it on, games that make you get more into the action by doing motion right sell really well be it Wii Sports Resort or Star Wars the Force Unleashed.
Now we've come to a time when everyone is making their own motion controllers and the issues that come up are real, you don't sell better by improving upon existing products you sell better by making something smart and a real step forward but to do so you need to think about all aspects, who is this marketed to, how much will they pay, does this differentiate itself enough, does this work for everyone or the few.
Both Kinect and Move have failed at a lot of those aspects, from being more expensive, to not making itself different enough, not thinking about the average consumer and if they could use this in their home, and in some cases going backwards.
People can use anecdotal evidence of their families all day long, I could care less cause who bought them the Kinect well it was their core Xbox fan, the bottom line is what the devices do and how the software can push the devices, if both of those don't appeal to new audiences then the devices failed to market to who they were intended to hit.
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
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