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CGI-Quality said:
richardhutnik said:


It becomes relevant when the DEVELOPER of a game that is interactive fiction, and going for a movie-like experience, ends up bringing up boardgames.  I speak to the MENTALITY.  It is this mentality which does lead to an arms race to increase costs to try to capture the movie experience more.  It does have an impact, and to show why would take up too much space here at this time.  Again, show how the videogame industry isn't trying to morph itself into the movie industry on the upper end in what they are doing in the AAA front.  And then, if they are, go and show how this isn't a problem for the bottom line.

Until video game industry tanks, as it nearly did in the 80's, I'm not seeing the "big problem". So you can keep shifting the topic all you like. He didn't bring up boardgames". He compared the differences of two consoles and mentioned one is "more like" a board game.

Money, expenses, bankruptcy and all other off-topic extremities are just your way of changing the subject, and in the process, claiming that Cage is "contributing to the decline of video games". Yet, all you've given are theories, NOT anything solid that movie-like experiences, which are a rarity at this point, are suddenly the "downfall" of video games. Yes, some devs have gone under, but can you prove that experiences (particularly the types that Cage develops) are the culprits? I'm willing to be that you cannot.

All of that is irrelevant until these problems show real issues. Since YOU have the burden of proof, being that the claim is yours, provide some facts that the industry has a problem because of "David Cage-like experiences".

So, you now on a witch hunt to correct every single person in this thread who has taken a dump, FAR WORSE than anything I ever said about Heavy Rain, in this thread?  The real issue is this: The videogame industry, in attempting to increase production costs to make things more epic and aspiring itself to be more like the movie industry (without having a thing called BOX OFFICE to recover costs) is putting itself on a road to potential ruin.  You can say that I am daft and say I am wrong, but go and look it up.  I don't believe an early 80s crash is going to happen, but I believe contraction is definitely a possibility here, unless the industry decides to pursue other avenues that provide entertainment at a lower costs.  Nintendo had done just that, and look at who had been the most profitable of all the companies?  The drive for motion control and games people bash here (stuff seen as toys) are also something that helps.  The funding of indie games to, and digital downloads and lower costs, are another factor involved.

Want me to do a dump of articles that speak to what I am saying?  Well, here we go...

http://www.slate.com/id/2210732/

http://news.cnet.com/8301-13506_3-10188950-17.html

http://www.mcvuk.com/news/39087/Comte-Games-pricing-must-change

http://www.next-gen.biz/news/namco-videogames-are-too-expensive

 

http://www.computerandvideogames.com/article.php?id=255016

http://destructoid.com/games-need-to-cost-more-to-survive-says-chris-deering-142231.phtml

(So retailer say they cost to much, but those producing content says it isn't enough. NOT good)

http://www.nytimes.com/2009/03/30/technology/30game.html

 

I could go on here.  But, in short, the videogame industry can't afford to pattern itself after Hollywood.  Do you want me to google even more articles on this?  By the way, if you want to google, look at how sales of software for consoles is going:

http://www.google.com/search?client=firefox-a&rls=org.mozilla:en-US:official&channel=s&hl=en&source=hp&q=sales down videogame software&btnG=Google Search

Downward trend going on.