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cura said:

short game length with zero replay value (from what I've heard) means that I won't be picking this up. 

I am getting vanquish but only because I can get it cheaply. 

The game doesn't look that appealing to me anyway.

 

EDIT: Also, I'd be surprised if this game broke 900k sales. 

Exactly. Yeah business is a bitch if you are a game developer these days but that's just the way the world works. Consumers of video games have a lot of options available to them right now and they are taking advantage of those options. Personally I will be renting Enslaved (after I'm finished with Persona 3 Portable, which will take awhile for me) and I suspect that a lot of people are renting Enslaved or will wait until it hits the bargain bin. At my rental place I'm subscribed to, Enslaved is a popular rental. Developers of short single-player games with little replay value are going to have a hard time convincing consumers that their game is worth $60.

Like I said, maybe it's time that there is a mass exodus of short single-player games to the Wii and handhelds (if it's a sub-$20 title, XBLA and PSN may be an option) where budgets are a lot smaller. No More Heroes and Madworld were profitable. They were successful cult hits on the Wii. Not sure about NMH2 though. It sold significantly less than NMH1 even though it's been below $30 for quite awhile now. At least in North America.