CGI-Quality said:
richardhutnik said:
CGI-Quality said:
richardhutnik said:
WereKitten said:
richardhutnik said:
It would be beneficial if those who create GAMES not be so full of themselves. I have had deeper and more rewarding experiences, with more replayability, playing some boardgames than I have had playing a number of videogames. The pretention that you think you creating a game needs to be thought of as some work of art is of higher form than even movies is absurd. Get over yourself designers. Stop trying to think you need to do movies. Your compete with movies experience will end up bankrupting the industry for one thing. And, when you have such pretention, you do something like, "Press X to Jason" ends up looking WAY out of place.
Now excuse me if my next game I play is Kirby's Epic Yarn. Sorry if this is too much of a toy and too boardgamish for you game designer.
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You really need to cut out this bullshit about bankruptcy. Had the game been a disaster on sales, you may have validity. But since you have a known history of trashing this game, and the game is FAR ahead of it's original projection, that's just not making sense.
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What I do know is the videogame industry has this resentment or envy of the movie industry, and there is a push to try to create a movie-like experience in games. This is a major reason for production costs going up regarding games, combine with the industry whining about how used games are harming them, and Kotick going off how he can repackage cut scenes as a movie for people to watch. The industry is operating on razor thin profits, because it keeps driving production costs up. How many games do you think will be profitable if the average budget is $100 million to make a game? What I do know is BOARDGAMES are a lot less money to develop, and generally have greater replayability than the wannabe movie.
Please go and argue how the videogame industry is in fine shape from a profitability standpoint. I would like to hear your argument regarding this. I said profitability, not REVENUES.
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This doesn't apply to HR, as it's budget was nowhere near $100 million. And I'm not sure what relevance the game's budget has anyway.
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It becomes relevant when the DEVELOPER of a game that is interactive fiction, and going for a movie-like experience, ends up bringing up boardgames. I speak to the MENTALITY. It is this mentality which does lead to an arms race to increase costs to try to capture the movie experience more. It does have an impact, and to show why would take up too much space here at this time. Again, show how the videogame industry isn't trying to morph itself into the movie industry on the upper end in what they are doing in the AAA front. And then, if they are, go and show how this isn't a problem for the bottom line.