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akuseru said:
kowenicki said:
akuseru said:
kowenicki said:

After 7 weeks

REACH: 5,912,738

HALO 3: 5,454,487

REACH tracking ahead by  458,251.

MASSIVE.


Maybe I got crazy ass standards, but with an expanded userbase of around 30 million and 11 million Halo 3's already sold, I don't see this as impressive at all, and at least not MASSIVE for X360's flagship title. I'm way more impressed with Halo 3's numbers, which have actually outperformed Halo: Reach the last two weeks with 1/3 of the userbase.

IMO, Reach is underperforming, or at least not showing major growth as a series. I mean, 30 million more X360s (and 11 million Halo 3 owners/fans) are only resulting in 450.000 more copies sold? Doesn't sound MASSIVE to me.. Not at all actually..

It doesnt really work like that does it. 

We need hostoric precedents for this... so show me any game series from say the playstation2 days where the numbers sold increased anywhere near in line with the install base increase

Start with MGS2 and MGS3, or perhaps GTA VC and GTA SA if you like.

good luck.




Do I have to...? Looks at MW (1.042.000) ---> MW 2 (4.932.000) on the 360.... There... MASSIVE... GROWTH...

Also, Uncharted 1 (133.000) ----> Uncharted 2 (850.000) first weeks' sales (not totals though, yet.. No scratch that!) shows pretty good growth for the series. See, that's actual growth! New buyers, fanbase increased for release.

GOW 1 (172.000) ----> GOW 2 (724.000) ----> GOW 3 (1.260.000) show also good numbers. Even though GOW 2 has fewer totals than GOW, I guess since it was released so close to PS3 release (Oh noes, sorry! AFTER the PS3 was released! LOL!). GOW3 are even close to beating it's predecessors within a year on a much SMALLER userbase.

And WHY should I come up with PlayStation 2 (or any other Sony console for that matter) games? I never mentioned any of those series as series in growth either (I even edited in all the examples after I wrote this). And I never hailed their numbers as "OMG TEH MASSIVE!". I never pReach like you do with Halo 3 vs. Reach numbers, and you do it EVERY damn week. That's why I say I don't agree, and that I am WAY MORE impressed with the numbers Halo 3 produced in X360's early days.. But I am sorry... I should've known better than do disagree with you, the master poster and sales expert. My post count is under 1000, even 400 so what do I know, right?

And just FYI: I know it's hard to double or triple Halo 3's first sales. No not hard, IMPOSSIBLE, and I don't expect that. But still, I believe they should've gotten more out of Reach, 11 million Halo 3 copies and 30 million 360s later. MY OPINION.

 

uhmmm....

kowenicki, you just got owned!!!

 

LOL