| Boutros said: I just don't understand your point. What is good about Heavy Rain then in your opinion? Why do you think people loved the game? I'm not the only who liked the story. It was praised for it's story. You are in the minority if you disliked the story. That is if you've played the game. And Heavy Rain's plot is much more than a simple mystery story. It involves great characters, emotional events and a dramatic premise. There's so much more to Heavy Rain than meets the eyes. |
As far as I know, it's just the vocal minority that likes the story. The game didn't have sales legs. It sold on the strength of ads that made it look like something else. After that, the sales dropped off. If more gamers liked the story, as it was tied to the game, then it would have sold better, like Modern Warfare or Red Dead Redemption.
And it's not about whether I dislike the story. It's still weak and badly written regardless of what I think. I like the movie Armageddon, but I'm not going to pretent it's a good story or a smart movie.
As for being a mystery, I did not mean it in the whodunnit sense alone. The other aspects in this story are part of those works as well. And the characters are not great. They are cookie cutter, bland, and do things more because the plot says so than anything that fits what little characterization they have.
For emotional events, so what? That doesn't make a good story. That often makes melodrama. Neither does a dramatic premise.
Actually, part of the premise is wrong. The question given to Ethan is closer to "What would you do if I put a gun to the head of someone you loved?" than "How far would you go..." The latter is better realized in movies like Ransom and Taken. Those stories have the fathers doing things of their own choice, which means they are going as far as they need to, not being forced to run a torturous obstacle course.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








