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Soleron said:
Squilliam said:
Soleron said:
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From Iwata himself.

Now the platform which can offer them the best consistancy is probably X86 for the CPU and from that the GPU can be tuned to work well within the programming environment. This is especially the case when the development machines are all compatible with the programs designed for the console.

What does "stable" mean here? It's either a poor translation or something I just don't get. If it means good-enough performance then OK. But what if it means "performs well under a range of tasks"?

I'll revise what I said to - NIntendo designs for maximum performance within reasonable cost, power and integrity constraints. Compared to MS and Sony with X360/PS3/PSP, who designed for performance above all else and came out with initially expensive and power-hungry consoles that (in MS's case) had hardware issues. Of course those issues were fixed in later revisions.

Probably something like consistant, repeatable and with few corner cases which tank performance. A system where they have to massage and baby sit to extract performance like for instance the PS3 is probably not going to be their next system.



Tease.