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Snesboy said:
LordTheNightKnight said:
Snesboy said:
Mr Khan said:


- in 2D Mario..."It's difficult to tell when they will hit the player, so we were only able to use these (depth visual tricks) lightly. However, we'll be able to use this type of thing quite a bit on the 3DS."

No, those people just are fucking pathetic at videogames if they can't jump on a 3D goomba.


In case you hadn't heard, depth perception is lacking on a screen, and some people actually have trouble with that. It took me a long time to get used to telling when cars were about to hit mine in GTA, and jumping in some platformer games still give me trouble.


It might be my ADD...I always know what's going on in 3D environments.


You can't use your own personal experience to decide those who can't have something wrong with them.

Plus you're not getting it. It's NOT being unaware. It's being unable to properly gauge depth. There is a difference.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs