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Snesboy said:
Mr Khan said:


- in 2D Mario..."It's difficult to tell when they will hit the player, so we were only able to use these (depth visual tricks) lightly. However, we'll be able to use this type of thing quite a bit on the 3DS."

No, those people just are fucking pathetic at videogames if they can't jump on a 3D goomba.


In case you hadn't heard, depth perception is lacking on a screen, and some people actually have trouble with that. It took me a long time to get used to telling when cars were about to hit mine in GTA, and jumping in some platformer games still give me trouble.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs