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oniyide said:

@lordtheknight  thats true but your acting like there werent any FPS on Wii, EA was made MOH:Vanguard and Heroes 2 for Wii and to be fair I dont think those lit the charts up and if your making FPSs and their not doing much why would anyone keep making those kinds of games for Wii. Also look at PS3, and eastern console and I could probably count the WRPGs available on it for one hand and Fallout still did well, even after being the inferior version for so long. Either you got the audience or you dont. No amount of games will change that


I wrote "major". Vanguard was considered mediocre all around. Heroes was a spinoff even on the PSP. It's main contribution was being the first FPS to get the controls right (depending if you count Metroid Prime 3 as an FPS).

As for WRPGs, that's under the assumption most gamers divide RPGs as an east and west thing. Combine those, and both HD systems have a healthy ammount. Yet even if they don't, there is still my comment about the good ones floating to the top, even if they are few. The Wii didn't really have good FPS on the level of the other systems.

And you're ending with the locked audience fallacy, which means you don't realize that for the longest time, there was an assumption that you couldn't reach the audience that the DS and Wii managed to reach, and that there wasn't an audience for 2D games on home consoles, which used the exact same false reasons used to not support the Wii. If the locked audience were true, then the "2D games no longer sell, because the audience doesn't want them" would mean NSMBWii would have flopped, because, as you wrote, no amount of games would have changed that.

The FPS audience on the Wii is not magically locked. They just need more games to convince them they can get good games of tha type on the system.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs