By using this site, you agree to our Privacy Policy and our Terms of Use. Close

PC - Explaining Guild Wars 2 - View Post

Rainbird said:

True cooperative play:
Most MMORPGs foster competitiveness amongst its users. The person getting the killing blow on a monster will receive the reward, which can allow other players to steal your rewards. When you meet another player, you have to be in the same party to help each other out, and if you don't team up, you won't both be rewarded.

In Guild Wars 2, every player is an ally. If you are fighting a monster, anyone can come help, and you will both be rewarded fully for your efforts.


This right here is my problem with it and I cant believe any company is retarded enough to make this mistake. Why the hell should everyone get loot? What if the chob in question only did 10% of the damage that most of the others did? Why does he deserve any rewards for being such a scrub? That right there is a huge dealbreaker, and honeslty I hope they remove it.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835