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4k1x3r said:
freebs2 said:
LordTheNightKnight said:
freebs2 said:
LordTheNightKnight said:
travis said:

Guess what, The HD graphics novelty have worn off too...


Hell yeah. It's shown to be eye candy, and that's it. Okay, expensive and time consuming eye candy, and that can even get in the way of content (FFXIII not having any towns).


Not to mention many 8/10hours long single player games.

Is it really the length, or lack of replayability? The classic 8-bit and 16-bit games could be beaten even faster, but you wanted to beat them again every once in a while. Here, games are 8-10 hours often due to lots of padding, which makes replaying them feel more like a chore.

And by padding, I mean things like cut scenes, more empty spaces between enemies, level designs that seem more about wowing you visually than making you want to keep the controller in your hand, all of which means less game when the dazzle wears off.

Agreed 100%

Yea sad but true. :/


Resident Evil 4 is a good case study in just skirting this for me. There is a lot of combat in the game, and with all the weapons and strategies, that's a lot of replayvalue in there. Where it gets annoying is all the walking down empty paths and hallways (that I haven't cleared out), and cut scenes I can't skip. The first Krauser scene was cool at first, but now it's more like just completing a chore to get to the rest of the game.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs