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haxxiy said:


Not quite I think. Because what's really growining on PC gaming? Flash and MMORPGs as far as I know. It could have some effect on Live Arcade games and the like but I doubt it will affect big guns anytime soon. It's a different market the way I see it.

Online (incl. but not limited to MMO) is growing, digital distribution is growing. Concerning DD we don't know what are these games exactly, since there're little public available details on PC digital distribution market. Anyways why this makes you think that's a whole different market, though at the same time you're implying that there're no difference between smartphone and handheld gaming markets, while it's clear that smartphones mostly occupy low-end segment, technically the same position PC gaming is all about ($15/month MMO subscriptions, MMO & social games micro-transactions, a lot of cheap small games and  lower costs of traditional bigger games on Steam and other DD services mean that average PC gamer spend quite less than console gamer, i.e. PC gamer is lower-end gamer).

Back to your original point... in reality anything with userbase of few millions is worth at least porting platform for third parties as long as tech (= easy to port, and availability of middleware solutions for higher-tier projects) and platform philosophies (= digital distribution for lower-tier projects) are comparable. More support = bigger userbase = more support etc. Of course, it's expected that entry fee (devkit cost, royalties) is higher on consoles, but any small dev that have money to rent an office will consider going multiplat on smartphones/handhelds.