| HappySqurriel said: In early 3D games having twice the processing power was huge because every decision you made was mostly determined by hardware limitations; the difference in what was possible on the Saturn/Playstation and the N64 had huge impacts on how games played. As technology improved the number of hardware limitations decreased and thus the impact extra processing power makes is much smaller. To illustrate this point consider the Difference between Doom II (released in 1994) and Half-Life (released in 1998) and compare it to the difference between Half-Life and Half-Life 2 (released 2004). I think that it is safe to say that the difference between Doom II and Half-Life is a much greater "real world" difference even though the processing power difference between what was possible between Half-Life and Half-Life 2 was far greater.
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I think that's a key point. Graphics may have advanced on the 360 and PS3 this generation but gameplay has remained exactly as it was in 2001. The Wii has nothing to fear from the superior processing power of the 360/PS3 unless gameplay (not graphics) is provided that can't be done on the Wii.
In the meantime it is clear that the Wii can provide lapsed, jaded and non-core gamers with new /accessible games that draw them into the gamesplaying community.







