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Bokal said:
Squilliam said:
Bokal said:
Squilliam said:

The total number of Move only software titles sold is the only metric which counts. It is the only metric by which developers will use to justify further support over the longer term of 1-3 years and it is the only metric which is directly comparable to other platforms.


Why "Move only" software? If I buy the move now, it would be for Heavy rain, MAG, RUSE or RE5, not for Sports Champions. And the next ones that makes me intersted in it is Socom and Killzone, so all DS3 or Move games. And I'm certainly not the only one like that.

So? how is "Move only" software a metric of anything?

Buying Move only software is the only way you'll get Move games built from the ground up to support the platform. At the moment it is Move tack-ons and cheap minigames.

The reason Move only is a software metric is because it is the only software which will definitively tell us the size of the overall userbase.

Obviously, from the list I gave you, I'm not really interested in "built from the ground up" Move games. Move is for me an alternate way to play games, but I'm not interested in "wii-like" (I don't like the term but I hope you'll understand) games.
That's why I'm interested in killzone, socom, some golf game maybe, heavy rain, ...

So if I buy the Move, but only buy games that can be played also with the DS3 (like most Move games) and no Move only game, how is Move only games a metric of the size of the overall userbase?


Because you cannot measure Move games which can also be played on a DS3 for relative adoption rates. In the early days of a console you can use software figures to find out how large an install base because any compelling software released can have >25% attach rate. You cannot do that with Move only games and with Move enhanced existing software you have to consider the fact that the attach rate of Move is fractional <10% and the attach rate for these games is fractional <10% relative to the overall console hardware base.



Tease.