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  • Lots of side quests and free roaming in the world. Give me my towns back!
  • Dangerous monsters you can't beat until much later in the game. Obviously these ones should be mostly optional, but I'd like a boss or two in the main quest you can't beat right away but have to go do a bit of side questing first.
  • More characters please. It's not very important but I like having a bigger party. Hidden characters are always welcome, although I'm not a big fan of missable characters. Still, an awesome missable character might be good, even if only for replayability.
  • Everyone can do everything but not everyone can be effective at everything. Mage powerful spells available to a few select characters only, and make mages deal more damage but be able to take less damage unless protected by heavy spells. Generally, this is the idea I like in other RPGs but if you balance this out well, you can't go wrong with it in a FF game either.
  • Also, I don't want everyone to be similar ability-wise in the end. A common grid is fine but everyone being able to pick everything with pretty little effort is not.
  • No more emo characters. I don't want another Hope. Other characters should be more believable as well.
  • I'd rather have a world-saving story than a person-saving story. That is, FFXIII was great but it had the wrong focus. Emotional side is important, too, but it went horribly wrong in FFXIII.
  • Which brings me to this: Make the next game what FFXIII looked to be judging by the first videos and I'm happy. FFXIII went too emotional and that's where it went wrong. It looked cool but from the beginning, it was (sadly) too clear it was becoming an emotional quest.
  • I don't really care about battle system as long as it's good. I don't really want a return to the old system but unless there's something better, it will do, too. An improved version of FFXIII's could be awesome. A mix of FFXII's and FFXIII's ought to be good, too.
  • ...And I don't want random encounters back.
  • I've been ranting about FFXIII a lot but anyway. I liked it how just about any battle could turn into a challenging one or even a loss if you weren't careful. I want more like that, more challenging battles. It's more challenging and rewarding, and if you do balancing right, it's not too hard either.
  • Easy and Hard modes would be nice. The games are a bit easy at times. I can see the Japanese wanting it a bit easier but it's really not a big deal to include another difficulty mode.
  • Music if fine, keep it that way. Oh, and I don't want another 'Echo' (or whatever it was called). Keep the original song next time.
  • And finally: Whatever happens, focus on story. JRPGs can't compete on gameplay level, it should not be the primary focus. It's good to focus on gameplay as well but it should be #2 at highest. Story is #1. Make it Japanese in a good way, not in a melodramatic way. Make it a real fantasy.