The Fury said:
Can't see how it would be too much content. I mean first play through of any FF game I miss so much out because I didn't know about it or didn't bother looking because I didn't know to, they might as well have not included it. Only online guides lead me there. So having a specific character that takes you to this new area, without the use of a guide for more gameplay, is surely a good thing. The replay value thing is the key. I haven't replayed FFXIII at all because I don't feel I can gain anything and can't have new experiences from it (maybe I can but running around doing killing missions got a bit boring). While older FF games there was lots to explore on the world map or in towns. Oh that's another thing, more side quests and missions and game that are not just hunting missions, like FFXII and XIII had. |
Yeah hopefully it isn't too much content....I mean in my original description I did say just 2 huge cities....the rest should be smaller settlements.....so adding in 5 medium sized towns for these 5 side characters shouldn't be too difficult.
Ideally it would be good if each town at the end of their story arc gave you a VEHICLE that is only achievable through doing the story arc for that town. so a submarine if you go with the underwater village side character, a digger if you go with a underground town story character, or say a tree hopper if you go with the forest side character. But of course an Airship will be standard.....so you could have 2 vehicles in the game.....an airship in every playthrough....and this extra exclusive vehicle that you get from one of the side character's story arc's.
That said I don't know if the devs will think its good to completely not allow the player to get the remaining side characters in 1 playthrough, because you will have some people who don't wanna replay the game even if they can have a new side character, new town and a new vehicle in that way.







