Scoobes on 26 October 2010
What I want:
- Having a large, fully explorable world map would be a good start
- Different vehicles and modes of transport
- I agree, around 10 characters; 2 hidden characters and each one with a fully fleshed out side story
- Each character to have it's own batch of unqiue skills but each character also has the ability to learn most skills (e.g. everyone can learn Black & White magic, combat skills etc. but each has specialist skills like in FFVI)
- Proper side quests that reward exploration and bravery and add variety to the gameplay
- Bring back puzzle solving to the dungeon areas
- Towns and cities for areas of respite and rest but also important settings for the story
- One of said towns/cities should be prosperous before getting attacked to show the brutal contrast in peace and wartime
- Overall, a more mature tone to the story. Less silly cliches.
- I like the betrayal idea. Personally I think they should make the secondary villain a tragic fall from grace. An honourable man/woman, loved by all including the main characters, manipulated and eventually turned into the ultimate traitor and villain in line with Shakespeare's Macbeth.
- One main (playable) character to be killed by the traitor.
- Deaths/murders of a small number of non-playable but important (to the story) characters
- Majority of main characters to be different shades of grey with their own reasons for being on the quest
- Primary villain should be known near the start but elevated to the main villain about a quarter way through the story
- Cyberpunk setting
- Minigames e.g. Blitzball, card games, chocobo breeding, arcade games
- Continued innovation in the battle system
Don't want:
- Purely linear paths
- Cheesy characters and dialog
- Datalog; tell the story throughout the game instead of a database








