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What I want:

  • Having a large, fully explorable world map would be a good start
  • Different vehicles and modes of transport
  • I agree, around 10 characters; 2 hidden characters and each one with a fully fleshed out side story
  • Each character to have it's own batch of unqiue skills but each character also has the ability to learn most skills (e.g. everyone can learn Black & White magic, combat skills etc. but each has specialist skills like in FFVI)
  • Proper side quests that reward exploration and bravery and add variety to the gameplay
  • Bring back puzzle solving to the dungeon areas
  • Towns and cities for areas of respite and rest but also important settings for the story
  • One of said towns/cities should be prosperous before getting attacked to show the brutal contrast in peace and wartime
  • Overall, a more mature tone to the story. Less silly cliches.
  • I like the betrayal idea. Personally I think they should make the secondary villain a tragic fall from grace. An honourable man/woman, loved by all including the main characters, manipulated and eventually turned into the ultimate traitor and villain in line with Shakespeare's Macbeth.
  • One main (playable) character to be killed by the traitor.
  • Deaths/murders of a small number of non-playable but important (to the story) characters
  • Majority of main characters to be different shades of grey with their own reasons for being on the quest
  • Primary villain should be known near the start but elevated to the main villain about a quarter way through the story
  • Cyberpunk setting
  • Minigames e.g. Blitzball, card games, chocobo breeding, arcade games
  • Continued innovation in the battle system

Don't want:

  • Purely linear paths
  • Cheesy characters and dialog
  • Datalog; tell the story throughout the game instead of a database