makingmusic476 said:
Graces' sales were a result of Namco doing its best to draw the Tales fanbase to two other consoles earlier in the generation. The ultimate issue facing the Japanese industry, as has been touched upon somewhat indirectly earlier in this thread, is that there is no PS2-like home console this generation. Third parties split up the market by spreading their products across three different consoles, strangely putting the most effort early on into a console everybody knew would be doomed to failure in the region in the long run. Given the market they've created, they are now essentially required to increase development costs by going multiplatform with every game, and yet even when doing this they still aren't guaranteed the sales they once enjoyed with the PS2. |
You have to rember though the Microsoft wonted the XBOX 360 to be the "new PS2" This Gen so they though a lot of money at Bandai-Namco and Square-Enix to try and win Japan. and SEGA was making VC for XBOX360 and after about a year of development shifted to PS3.
Japanese Pop Culture Otaku







