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Well as it was pointed out before Infinite Undiscovery isn't really an SE game. It's a MS ip. MS commissioned Tri-Ace to make the game. They were going to publish the game but they probably figured it would sell better with under the SE banner. I think a lot of the RPGs hitting 360 simply had to do with the head start. They were probably already underway for 360 before the developers got a hold of PS3 dev kits. I know that was the case with Tales of Vesperia.