Shadowblind said:
Here I'd have to disagree with you, if for no other reason then the fact that Tales of Graces, which actually got marginally better scores then Vesperia sold only 220,000 throughout its entire life, and was on the highest selling home console in Japan at the time. Also, word of mouth about Vesperia was apparently very strong; at least, critical word of mouth was. Granted, though, my disagreeing with you is of a very thin nature-- I only disagree that it would have sold twice it's current amount, since that would make it roughly 1.6 mil if you meant worldwide, or over 1.2 mil(rounded) if you just included Japan PS3 sales. Thats more then any Tales game has ever sold, and while it'd be awesome, spectacular, incredible, and a large list of other positive adjectives if sales had been that high, it'd be extremely unlikely. I'm not familiar with the artist story, so I can't comment on it. Can you link me to it? |
I mean double their japanese sales not worldwide. But who knows world wide, PS3 version would have released in the rest of the world and even 100k in the U.S. and 100k in the EMAA would be a decent boost. I read the artist news from Sankaku Complex, so it's not safe for work, and it was a developer not an artist. Here's the Link: http://www.sankakucomplex.com/2009/09/16/microsoft-funds-ps3-game-development/
since it's not safe for work here's the paragraph:
“First off, it was easier developing for the Xbox 360. This is to do with the games I was involved with, but basically if you sign an exclusive contract with Microsoft (you won’t release it on other hardware for a year or similar), they will give you a lot of cash for development.
Their support is also very fast and complete in these cases.
SCE don’t really give much cash out (any at all perhaps). Their support is confused and unreliable. When I was doing it at least, the 360 was easier to develop for, which lowers costs.
As a result, first you develop for the Xbox, reducing development costs. But the Xbox version won’t sell [in Japan], you can’t recoup even those lowered costs at all.
So they ported to the PS3, it’s cheaper as you already have the game done, but then Sony came back and told them ‘We won’t recognise it if it’s the same as the Xbox 360 version. Make sure you put in a lot of extra stuff!’
If we didn’t then they wouldn’t have let us pass their check…”
So pretty much Sony won't let any delayed game come out without extra content, this happened to Bioshock, the reason why Last Remnant PS3 will never be finished, etc. So Namco made that 1 year exclusive deal that MS makes with devs but the 360's sales won't cover the cost they need the PS3 version to cover the cost and well you can't release the game without extra content so they had to waste money on extra content and the port so I wouldn't be surprised if they didn't make any money on the game now. If they just made the PS3 version with the 360 version there would have been more sales on the PS3 version in Japan (Maybe even more hardware sales of PS3 increasing the install base there), an English version of the game ready on the PS3 for release everywhere in the world, so more sales for the game, they wouldn't have had to make extra content for the game and well a PS3 version of the game will probably never get released here now cause of the deal they made with MS. I'm sure MS made the same deal with Ace Combat, Eternal Sonata, and Star Ocean 4 and what happened to those games? And people wonder why console sales are so low in Japan, I wonder why too /sarcasm.








