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Seece said:
cory.ok said:
Seece said:
cory.ok said:
Seece said:

What on earth do the slim consoles have to do with this? The figures on the front page arnt nessacerily active install base but units SOLD across the globe, and when someone rebuys a slim what do you think happens to the phat? 9/10 times it's gets sold on to a new active user. And yes we do track overall Move sales and install base, obviously there is more room for discrepency. Sony will obviously know a lot about the sell through in each country, for various obvious reasons, they have the most data to hand to figure it out.


the sales figures arent even close to install base, not even a little bit.

how exactly would one account for the x360s failure rate or numerous new models?  a lot of the time the hardware sold gets broken, goes unused or is simply lost, whichever the case install base is always dropping, but also at the same time rising from new sales.  to raise an install base you have to get more people using your product than there are people stopping using your product

vgchartz tracks market share, not install base.  

I just said that, learn to read.

Most broken consoles get fixed by MS, so don't start spewing that crap, and like I said, when I sold my phat it went to a new home that bought games for it. Like most I imagin.

you said it wasnt 'necessarily active install base' (install base implies active btw), which is incorrect, you dont track install base at all. you then went on to say that you track move install base, which you dont.  you track market share and make guesses on install base based on market share.  completely different things.

though ms does offer to fix broken consoles within 3-4 years of purchase, it doesnt mean they fix all of them.  some people may not bother to send it in for repairs, might not know that the repairs are being offered, or buy a new one while theyre waiting for repairs because they dont want to wait to play a video game.  failure rate lowers install base, whether or not the fix is offered.  you not knowing this tells me that even if you did track install base, it would most likely be wrong.

No, we do track install base for Move, it's in a sales article on the main site if you go look for it, I said the is a wider gap for discrepency. Not to mention, like I already said, the sales on the front page arnt install base, but from the SW sales and other various info, ioi and Source are able to get a close figure on active install base.

You keep pushing the notion there are a large chunk of 360's out of action all you like, there is more evidence to suggest not than to proove your point.

you guess at move's install base, to track something you have to be able to sometime say at a foreseeable time in the future that you were correct or not, there will never be such an opportunity.  lots of words are thrown around (i even just saw a thread about how the word release is misused), but that doesnt change the correct way that the words are supposed to be used.
im not pushing any notions lol, im only referencing the x360 because the specific examples that i gave caused a greater impact on x360 than the ps3 (which has the exact same problems).  i dont care about the impact on console, choosing the example that had the greater impact was only to further shed light on what i was trying to explain.

there is no way to completely know install base, it is fictitious, its only job is to try and give some kind of meaning; all meaning derived using an install base is to some degree, inaccurate because there is no reliable way to measure install base.  install base is used because there is no better way to estimate what we want to know.