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bazmeistergen said:

The most important thing for developers is how many potential consumers they will have if they go for a move-based game.

None of the data available or any of the comments clarifies the user-base.

It easy to assume there are over 20 million people with motion plus, but to decide how many households have Move is very difficult. There certainly won't be 2.5 million. Will there be about 1.25 million? 1.5 million? 750,000? Who can actually tell?

This is why the developers judgment will have to rely on Move-based software.

Not entirely. Developers, particularly for core games, still have the option of going with dual control scheme support.

Any FPS game. Pretty much any shooter. Or any game that uses pointing as a primary control mechanic.

This is why the "Move can only be judged by how many Move required games it sells" argument falls flat.

Of course if the "Move compatible" bullet doesn't help sell a game (even harder to gauge), then sure; expect to see future Move support drop.

But given the advantage pointer based controls can have over analog stick aiming, particularly in FPS games, I have a hard time seeing this happen.