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Or maybe a better stance would be become forgetful.  My (5) reasons for saying this are as follows:

1. Shipped vs. Sold.  Come on people, we learned this the first time we came to this site and questioned the numbers here.  Companies report shipped numbers.  As in units SOLD to retailers.  VGC, however, does it's best to estimate sold TO CUSTOMER.  It's always been this way, and it always will be.  I just hope those screaming about "IT SHIPPED NOT SOLD!!" won't be surprised to learn that the numbers MS publish for Kinect are shipped, not sold to customer.

2. 2.5 million sales =/= userbase.  Can someone show where anyone, especially Sony, made such a remark to the contrary?  I know I haven't seen it.  But for some reason those who scoff the numbers that Sony put out continue to say to those who believe them, "Yea, you keep believing the userbase is 2.5 million."  Again, NO ONE has said it is.

3. Patcher jumping the gun.  This continues to astound me, since Patcher himself put out a retraction saying that his initial estimates were too low and that Move was actually doing much better than he thought.  Of course, some wish to ignore that and qoute is "underperforming" 300K estimates.

4. BUT, THE SOFTWARE DOESN'T SUPPORT THIS NUMBER!!  Ah, the last ditch effort to denounce the success of Move.  My only question is, why would it?  There are more options for playing Move than just buying the launch games.  In fact, considering that most the launch titles were lackluster, I wouldn't doubt most are using it with patched games.  Before Move even launched, Eye Pet had sold ~500K units in EU.  Heavy Rain has sold ~1.5 mil WW, most of which came from America and EMEAA.  There's 290K sales for Tiger Woods 2011.  260K for Toy Story 3.  Oh and apparently some game called MAG sold 930K units.    All of these who are potential buyers of Move.  There are also unknown sales of PSN games like Planet Minigolf, echochrome ii, Tumble, and Hustle Kings.  And some people who may have purchased it in advance of big titles like LBP2 and Killzone 3.

5.  US, Canada, Latin America, and Europe.  Reportedly these are the only regions we have shipped numbers for.  So 1 million in the US, Canada, and Latin America.  As well as, 1.5 million in all of Europe, not the whole of EMEAA.  And Move has just recently released in Japan, so within a week or so, we'll be getting even more of an idea how well Move truly is doing.  Still can't see how this equals Move flopping.

In conclusion, let's try to remember to use some common sense when arguing our points.