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Alot of people in here have been talking about game sales, but game sales really had very little impact on why krome was forced to shutdown. 

 Krome suffered from problems with the strength of the Australian dollar a weakening US dollar -- which meant they couldn't compete financially with American developers. Publishers became more and more frightened to take risks, as such alot of them cancelled projects, or worse made small developers compete for projects. 

In the end Krome found it self unable to get enough new projects to survive. 

 Anyway -- now that krome has shutdown how many Australian developers are left?