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Carl2291 said:
atma998 said:

Ok now Need for Speed games were too milked lol. Do you know how many games of the franchise was released on PS2? Seven. How many games were released on PS3? Four. And for your information not just Underground sold well on PS2, Most Wanted, ProStreet and Hot Pursuit also sold very well.

Your Fast and Furious argument is also silly. If you absolutely want to draw a conclusion from NFS sales you could say that the racing genre is declining instead of trying to find poor excuses on how bad NFS games on PS3 perform in comparison to NFS games on PS2. After all, some genres gain in popularity (like shooters right now) while some other genres are declining, that's just the way it is and the golden age of GT may be a thing from the past imo.

I really didn't expect to see 7 NFS games on PS2, proved me wrong on that one.

My point about Underground/Underground 2 breaking new ground for the series is right though. This can easily be proven by taking a look at the NFS game that came before it. NFS Hot Pursuit 2.  It released in 2002. The game sold 1.89 Million units. The following year, 2003, saw the release of 2 Fast 2 Furious. NFS Underground also released several Months later, with a huge emphasis on moding your car for street races, as seen in FF. The game went on to sell 6.5 Million on PS2 alone.

As for the racing games sales declining. Bullshit. Mario Kart alone can prove this one wrong. Then we can go on to see Forza increasing in popularity, and GT5 Prologue selling 5 Million units on the HD consoles.

Mario Kart Wii has the same attach rate as Mario Kart: Double Dash did for the gamecube, as well as Mario Kart 64 for N64. It's 30.9% and growing, versus 32.2%, versus 30%. One of the principle reasons why Mario Kart is selling better is because the Wii is selling better then past Nintendo consoles. I mean there are more copies of Mario Kart Wii sold then there are gamecubes sold, how could have old Mario Karts possibly sold so well?

As for Forza, Forza Motorsport 2 was heavily bundled, and again sold on a console with a stronger install base. Forza 3 was lightly bundled too, and with GT nowhere in sight, it had the potntial to really sell, unlike Forza 1. Forza 2 and 3 also benefited from stronger marketing.

As for racing games declineing, I kind of agree, but GT shouldn't be affected too much by this. blur was an amazing racing game, developed by bizzarre creations (makers of PGR), and it sold terribly. Also NFS Shift was an amazing game, and still sold poorly.

However you make one really accurate point, NFS peak popularity was when The Fast and the Furious was playing. It may have died down because the number of racing movies has died down as well. However, that still gives reasoning as to why the racing genre is declining.

Before you go on hating me, I still think GT5 will sell 8.5 million or so lifetime. That makes it the second best selling PS3 game, thats pretty damn good.

I'm a massive racing fan, I have 2 steering wheels on my 360 (and I may get a multiconsole porsche wheel to play GT5 in the future). One thing I can claim is that although the sales of an average racer have dropped a bit, but the big indication that the racing genre is declining is that the number of racers are declining. I try to get every good racing game there is and on the PS3/360 I'm limited to about 20 games in the last 5 years. NFS(4), Forza(2), GT(2), Test Drive(2), PGR(2), blur, Motorstorm(2)Codemaster games(4),Ferrari(1),Race Pro(1), Burnout(1) and Midnight Club(1). PS2 definatly saw more then 5 great racing games a year. I mean the number of GT's, NFS's, Burnouts, Test Drives, have all dropped. Only Forza has improved in terms of sales and number of units sold. It's similar to how the number of shooters is increasing this gen (Just this fall we have Halo, CoD, MoH, Vanquish, Front Mission, Goldeneye, Metroid~ish)



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