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The Ghost of RubangB said:
dib8rman said:

Interesting, the only crappy part to this game, and possibly the only reason I have not to purchase it would be the lack of enemies.

I would rather many types of enemies to challenge me.

When I saw the lava I was thinking lava golems,

When I saw the mountains I thought, Yeti's and Dragons,

When I saw the ocean I though amphibious predators and in the dark.

I thought of the lurkers and the zombies and skeletons yes, but also darker things that can go unexplained, how about swarms or possessed bugs and the such.

I saw a guy make a castle but then I was like, so whats gonna destroy that castle?

Lurkers could do the trick - instead of lurkers how about seekers also, enemies that look for the light!

it would scare the crap out of me knowing that an enemy would look for my little torch.

The game's still in Alpha dude.  He's just about to add fishing, watches, pumpkins, 4 new materials, the ability to dig deeper than before, and A PORTAL TO HELL.  That all comes on Halloween.

THEN... we get multiplayer, and alchemy, and maybe even magic.  Then we get an Adventure mode with no crafting, and we can challenge our friends to complete dangerous maps we've created.

More enemies will definitely come later.  Halloween will apparently add scary fish and "regular fish."

A sea monster or a lava monster would kick ass.  Anything flying would kick ass.  I'd like to see spiders in different sizes actually.  Weaker swarms of tiny spiders, and GIANT BOSS SPIDERS.  Wait... a GIANT BOSS CREEPER.


yea the future looks bright for this game, definitely better to buy it now than wait for the price to go up lol. 

I heard on the PCGamer podcast Notch was on he mentioned that he was thinking about implementing a team based 2 forts mode where to teams will build forts and then make "catapults" to try and destroy each other. As well as a ultimate boss monster, possibly a giant dragon for people that like to have an ultimate goal in there games.



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