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darkgemini said:

I have no problem to admit a game flops, when its time ;) I´m not overhasty like some others :p

So, it seems you think that the game will be successful, given more time. If that's the case, how are you defining the success of Other M (e.g.: how many sales over how much time), and what reasons do you have to think that it will go that way, since current data seems to point otherwise?