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Khuutra said:
Mr Khan said:
Leunam said:

The response alert is glitchy again.

That was my fault, as i stated before. I dumped about 5 ghost posts into this thread early on, breaking it entirely

Anyhoo, i think we tend to overthink GameCube's loss. Especially if we compare it to Xbox, which had a lot of the features GameCube failed to get (up to and including superior third party support), and the Xbox barely managed to hedge the machine out, even though if you looked at it from an industry perspective, the attitude was PS2>Xbox>>>GameCube, but the reality being PS2>>>>>Xbox>GameCube. The similar performances of the two devices show that the PS2's crushing victory had to be attributed to the one thing Xbox and GameCube did have in common: Launch date.

Basically you can boil each generation down to one winning factor that created all the other conditions. PS2 launched at the right time with the right features, and the rest of the victory was just a matter of autopilot and making sure that the Dreamcast died. Think of Xbox, with all the same features, but support was already locked in to PS2 by the time Xbox not only appeared, and would also apparently survive

Perhaps better to say that the game support all comes down to one factor?

But game support is an effect, not a cause. There's a net root that can bring support, which in turn can lead to success (but not necessarily as PS360 have shown against Wii).

Nintendo's ability to create markets in the 3rd generation
Nintendo's strong first-party catalogue in the 4th
Sony's creation of an easy 3rd party development platform 5th
Sony's right-launch-at-right-time in 6th
Nintendo's branching under the market now



Monster Hunter: pissing me off since 2010.