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DMeisterJ said:
I hope that BioWare ditches the whole good guy/bad guy; Renegade/Paragon thing. It's getting so tired, and brings down the fun in playing it. Deciding whether to be good or not all the time got really annoying in Kotor and in ME. I'd rather have decisions you make in the past affect the outcome of the game, rather than whether I'm good or bad affecting the outcome of the game.

In Mass Effect there is no good guy/bad guy aspect. You are a good guy regardless. How you get the job done is up to you. In KOTOR you were either a good guy or a bad guy. In Mass Effect you save the galaxy its just a matter of how much collateral damage you are willing to inflict to do it. You can do it by the book or by any means necessary. I mean I have played it both ways and for the most part you are doing the same thing, just differently.

SPOILERS BELOW

 

 

As a Paragon, I gave the Clerk Bosker an impassioned speech about why he should return Nirali Bhatia's body to her husband as a Renegade I slammed him against the wall and threated his life. As a Paragon, I convince Corporal Toombs to spare the scientist, to not stope to his level. As a Renegade, I told him that I was Spectre and I can kill him without fear of punishment and to let me do it for him. Then I shot him for Toombs. In both instances I helped out both Mr. Bhatia and Corporal Toombs but I went about it a different way. Instead of playing the good guy/bad guy. Mass Effect lets you be the traditional hero type or the more modern nonsense type of "anti-hero."