boilermaker11 said:
http://www.joystiq.com/2007/07/03/sonys-jack-tretton-we-dont-buy-exclusivity/ ........says differently |
I was actually referring to the PS1 and PS2 era. Crash Bandicoot, Spyro the Dragon, Tomb Raider,etc. where or became PS exclusives because Sony paid the developers/publishers to keep them off competing platforms. Tomb Raider started of as Saturn exclusive franchise and Tomb Raider 2 was not released on Saturn because Sony paid Eidos not to.
As for Tretton's comments, do honestly believe him? Playstation fans are quick to call the 360 an FPS machine. Yet they cannot read between the lines when two multiplatifrom FPS titles became PS3 "exclusives". FPS titles sell the most in the U.S. the PS3 is a distant third in the US. If you think Sony didn't grease the palms of Epic/Midway and Ubisoft you are very gullible.
As for my comments about the PS3's performance in Japan helping MS get JRPG exclusives, its common sense. If the PS3 was dominating Japan it wouldn't matter how much money MS threw at developers they'd put the game on PS3. MS threw buckets of cash a Japanese developers last generation but outside of Tecmo and Sega they got the cold shoulder. Even Sega ditched them for the PS2 after their initial batch of X-box exclusives. The PS3 is being dominated by the Wii in Japan. Third party titles haven't exactly been flying off the shelves for the PS3 in Japan. Gundam Musou didn't come close to the Namco's sales targets so they smartly adjusted their strategy. If MS is going to give them a load of cash for 6 months exclusives they are smart to take it. MS is basically subsidizing their development cost. They put it out on 360 and what ever the manage to sell is pure profit and they then port it to PS3 later on. Since MS footed the bill for the game, even if the game bombs on both 360 and PS3 they make money.








