BTW the budget of the game is an important factor but considering big AAA titles (15-20M$+ games) i think that just 750k copies is a flop (=loosing money)...1M starts to become profitable...1.3M+ is a success (=expect a sequel). Super-huge-budget games (KZ2 or Halo 3) probably need at least 2.5M-3M to break even







