Reasonable said:
There would still be noise though, my kids all take controllers to each others houses, so I've had lots of different dualshocks connected and my son took our two Move wands to his friends for a party, but I guess if they did get this info they could try and weed out common devices vs temporary ones. I'm not sure they really do get this level of info regarding what you do, and of course what if you don't use PSN or are offline? That would affect accuracy, too. Nah... I still reckon getting a handle on true Move install base is going to be very tricky, although this could - if they do this - get closer than anything else. |
You bastard! You said you were a programmer! How dare you lie to me like that! Now I find out you work in retail, how can any be reasonable working in retail?!
The quantity of analytics available this generation are quite staggering. Developers like Lionhead for instance know that people playing the game for the most part didn't use more than half of the features inside the game. Anyway there probably wouldn't be a significant difference between the offline and online population and they can adjust their figures because of already known data like the number of DS3 and Sixaxis controllers sold thus far against the total reported as being synced to the PS3.
Sure there would be a little bit of controller sharing but as a whole compared to the entire userbase this would be insignificant. With a know number of Move controllers and PsEyes and Nav controllers shipped and a known number of reorders as well as analytics from PS3s phoning home to say they have Move controllers attached they would have a very good picture of how many Move controllers the average person has, how common the navigation controllers are and how many non Move attached PsEyes out there.
Tease.







