drkohler said:
Not necessarily. How do you define success? The game sold more than its predecessor? The game sold more units than any other game at the time? The game made profit? The game sold more than the competition? From an analysts' standpoint, Halo Reach should have sold at least to the same percentage of customers as previous Halo 3? If you take the last definition as your definition of success, then Halo Reach is a complete failure as it sold the same numbers to a customer base almost/(over?) twice as big....(yes I know that definition is at least unfair if not incorrect but we are talking "analysts like Pachter" here. |
Anything that makes an overall profit is successful, but that doesn't mean it's as successful as it should of been or as successful as the company wanted, halo reach was successful but it had a massive ad campaign and install base in the series, personally I just think people are finally realizing it's just the same shit again and getting tired of it, and rightly so, but those analysis aren't that down to earth







