Killiana1a said:
Also, past experience and sales matter quite a lot for 3rd party developers. EA went into creating Dead Space for the Wii thinking with the Wii's audience it would sell 2 million (twice the amount sold on PS3 or 360 alone). Instead, the latest numbers for Dead Space: Extraction are.... .28 million. 280,000 compared to a 2.27 million between the PS3 and 360.
EA is thinking if Nintendo has the largest audience, then how come our game which was well received and sold really well on the HD systems could not break 300k on the system with supposedly the largest audience?
This is what matters and we will see it happen with Activision and Goldeneye on the Wii. The original Goldeneye sold 8.09 million on the N64 during an era where FPS were solely reserved for PC gamers. Goldeneye on the N64 was the best looking FPS (in my opinion) when I bought it and played it for the N64 shattering all preconceived notions of FPS and consoles.
Source: http://www.vgchartz.com/worldtotals.php?name=Goldeneye
As for Goldeneye and the Wii, I will not be surprised (not predicting) if it sells less than 500,000 these holidays. Hell, I have yet to see Goldeneye break the top 30 on VGChartz Preorder charts.
When Goldeneye bombs on the Wii in terms of sales, Activision like EA will blame it on the audience of the Wii who they will think of as fickle, do not have a love for video games outside of Wii Sports and the occasional platformer, therefore we will only develop games on systems who cater to that traditional, dedicated 13-30 male demographic who will buy our games in the millions.
I could be wrong, but the preorder charts for Goldeneye Wii are not giving me any hope.
In these cases, it is not graphics, but how the developer approaches the audience along with their expectation for what the audience of the particular system wants. Companies like EA and Activision are staffed by male developers with plenty of testosterone and the drive to create a realistic, violent game for those their age or a bit younger. Nintendo is all about following the formula from the original Super Mario Bros. on where gameplay and attracting everyone is what will sell, not graphics or realism.
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